/home/explore/monsters/ghast/special abilities/0

Stench

Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

dc:
dc type:

CON

dc value:

10

success type:

none

© 2020 David Jones · uses the D&D 5th Edition API Database · source