/home/explore/monsters/giant crocodile

Giant Crocodile

actions:
  • Multiattack

    The crocodile makes two attacks: one with its bite and one with its tail.

    options:
    choose:

    1

    from:
      • Bite

        count:

        1

        type:

        melee

      • Tail

        count:

        1

        type:

        melee

  • Bite

    Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

    attack bonus:

    8

    damage:
    • 3d10+5

      Piercing

  • Tail

    Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

    attack bonus:

    8

    damage:
    • 2d8+5

      Bludgeoning

alignment:

unaligned

armor class:

14

challenge rating:

5

charisma:

7

constitution:

17

dexterity:

9

hit dice:

9d12

hit points:

85

intelligence:

2

proficiencies:
  • Skill: Stealth

    value:

    5

senses:
passive perception:

10

size:

Huge

special abilities:
  • Hold Breath

    The crocodile can hold its breath for 30 minutes.

speed:
swim:

50 ft.

walk:

30 ft.

strength:

21

type:

beast

wisdom:

10

© 2020 David Jones · uses the D&D 5th Edition API Database · source