/home/explore/monsters/giant goat/special abilities
  • Charge

    If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

  • Sure-Footed

    The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

© 2020 David Jones · uses the D&D 5th Edition API Database · source