/home/explore/monsters/giant wasp/actions
  • Sting

    Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

© 2020 David Jones · uses the D&D 5th Edition API Database · source