Hezrou
- actions:
- Bite- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - attack bonus:
- 7 
- damage:
- 2d10+4
 
 
- Claws- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - attack bonus:
- 7 
- damage:
- 2d6+4
 
 
 
- alignment:
- chaotic evil 
- armor class:
- 16 
- challenge rating:
- 8 
- charisma:
- 13 
- condition immunities:
- constitution:
- 20 
- damage immunities:
- poison 
 
- damage resistances:
- cold 
- fire 
- lightning 
- bludgeoning, piercing, and slashing from nonmagical weapons 
 
- dexterity:
- 17 
- hit dice:
- 13d10 
- hit points:
- 136 
- intelligence:
- 5 
- languages:
- Abyssal, telepathy 120 ft. 
- proficiencies:
- Saving Throw: STR- value:
- 7 
 
- Saving Throw: CON- value:
- 8 
 
- Saving Throw: WIS- value:
- 4 
 
 
- senses:
- darkvision:
- 120 ft. 
- passive perception:
- 11 
 
- size:
- Large 
- special abilities:
- speed:
- walk:
- 30 ft. 
 
- strength:
- 19 
- subtype:
- demon 
- type:
- fiend 
- wisdom:
- 12