/home/explore/monsters/hezrou/special abilities/1

Stench

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

dc:
dc type:

CON

dc value:

14

success type:

none

© 2020 David Jones · uses the D&D 5th Edition API Database · source