Knight
- actions:
Multiattack
The knight makes two melee attacks.
- options:
- choose:
1
- from:
Greatsword
- count:
2
- type:
melee
Leadership
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
- usage:
- rest types:
short
long
- type:
recharge after rest
- alignment:
any alignment
- armor class:
18
- challenge rating:
3
- charisma:
15
- constitution:
14
- dexterity:
11
- hit dice:
8d8
- hit points:
52
- intelligence:
11
- languages:
any one language (usually Common)
- proficiencies:
Saving Throw: CON
- value:
4
Saving Throw: WIS
- value:
2
- reactions:
- senses:
- passive perception:
10
- size:
Medium
- special abilities:
- speed:
- walk:
30 ft.
- strength:
16
- subtype:
any race
- type:
humanoid
- wisdom:
11