Knight
- actions:
- Multiattack- The knight makes two melee attacks. - options:
- choose:
- 1 
- from:
- Greatsword- count:
- 2 
- type:
- melee 
 
 
 
 
 
- Leadership- For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. - usage:
- rest types:
- short 
- long 
 
- type:
- recharge after rest 
 
 
 
- alignment:
- any alignment 
- armor class:
- 18 
- challenge rating:
- 3 
- charisma:
- 15 
- constitution:
- 14 
- dexterity:
- 11 
- hit dice:
- 8d8 
- hit points:
- 52 
- intelligence:
- 11 
- languages:
- any one language (usually Common) 
- proficiencies:
- Saving Throw: CON- value:
- 4 
 
- Saving Throw: WIS- value:
- 2 
 
 
- reactions:
- senses:
- passive perception:
- 10 
 
- size:
- Medium 
- special abilities:
- speed:
- walk:
- 30 ft. 
 
- strength:
- 16 
- subtype:
- any race 
- type:
- humanoid 
- wisdom:
- 11