/home/explore/monsters/knight/actions/3

Leadership

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

usage:
rest types:
  • short

  • long

type:

recharge after rest

© 2020 David Jones · uses the D&D 5th Edition API Database · source