/home/explore/monsters/lizardfolk/actions
  • Multiattack

    The lizardfolk makes two melee attacks, each one with a different weapon.

    options:
    choose:

    1

    from:
      • Bite

        count:

        1

        type:

        melee

      • Heavy Club

        count:

        1

        type:

        melee

      • Bite

        count:

        1

        type:

        melee

      • Javelin

        count:

        1

        type:

        melee

      • Bite

        count:

        1

        type:

        melee

      • Spiked Shield

        count:

        1

        type:

        melee

      • Javelin

        count:

        1

        type:

        melee

      • Heavy Club

        count:

        1

        type:

        melee

      • Spiked Shield

        count:

        1

        type:

        melee

      • Javelin

        count:

        1

        type:

        melee

      • Spiked Shield

        count:

        1

        type:

        melee

      • Heavy Club

        count:

        1

        type:

        melee

  • Bite

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

  • Heavy Club

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Bludgeoning

  • Javelin

    Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

  • Spiked Shield

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    attack bonus:

    4

    damage:
    • 1d6+2

      Piercing

© 2020 David Jones · uses the D&D 5th Edition API Database · source