/home/explore/monsters/pit fiend/actions
  • Multiattack

    The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

    options:
    choose:

    1

    from:
      • Bite

        count:

        1

        type:

        melee

      • Claw

        count:

        1

        type:

        melee

      • Mace

        count:

        1

        type:

        melee

      • Tail

        count:

        1

        type:

        melee

  • Bite

    Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    attack bonus:

    14

    damage:
    • 4d6+8

      Piercing

  • Claw

    Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.

    attack bonus:

    14

    damage:
    • 2d8+8

      Slashing

  • Mace

    Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

    attack bonus:

    14

    damage:
    • 2d6+8

      Bludgeoning

  • Tail

    Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24 (3d1O + 8) bludgeoning damage.

    attack bonus:

    14

    damage:
    • 3d10+8

      Bludgeoning

© 2020 David Jones · uses the D&D 5th Edition API Database · source