Pit Fiend
- actions:
Claw
Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.
- attack bonus:
14
- damage:
- 2d8+8
Tail
Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24 (3d1O + 8) bludgeoning damage.
- attack bonus:
14
- damage:
- 3d10+8
- alignment:
lawful evil
- armor class:
19
- challenge rating:
20
- charisma:
24
- condition immunities:
- constitution:
24
- damage immunities:
fire
poison
- damage resistances:
cold
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- dexterity:
14
- hit dice:
24d10
- hit points:
300
- intelligence:
22
- languages:
Infernal, telepathy 120 ft.
- proficiencies:
Saving Throw: DEX
- value:
8
Saving Throw: CON
- value:
13
Saving Throw: WIS
- value:
10
- senses:
- passive perception:
14
- truesight:
120 ft.
- size:
Large
- special abilities:
Innate Spellcasting
The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of fire
- spellcasting:
- ability:
- dc:
21
- spells:
Detect Magic
- usage:
- type:
at will
Fireball
- usage:
- type:
at will
Hold Monster
- usage:
- times:
3
- type:
per day
Wall of Fire
- usage:
- times:
3
- type:
per day
- speed:
- fly:
60 ft.
- walk:
30 ft.
- strength:
26
- subtype:
devil
- type:
fiend
- wisdom:
18