Pit Fiend
- actions:
- Claw- Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage. - attack bonus:
- 14 
- damage:
- 2d8+8
 
 
- Tail- Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24 (3d1O + 8) bludgeoning damage. - attack bonus:
- 14 
- damage:
- 3d10+8
 
 
 
- alignment:
- lawful evil 
- armor class:
- 19 
- challenge rating:
- 20 
- charisma:
- 24 
- condition immunities:
- constitution:
- 24 
- damage immunities:
- fire 
- poison 
 
- damage resistances:
- cold 
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered 
 
- dexterity:
- 14 
- hit dice:
- 24d10 
- hit points:
- 300 
- intelligence:
- 22 
- languages:
- Infernal, telepathy 120 ft. 
- proficiencies:
- Saving Throw: DEX- value:
- 8 
 
- Saving Throw: CON- value:
- 13 
 
- Saving Throw: WIS- value:
- 10 
 
 
- senses:
- passive perception:
- 14 
- truesight:
- 120 ft. 
 
- size:
- Large 
- special abilities:
- Innate Spellcasting- The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: - At will: detect magic, fireball - 3/day each: hold monster, wall of fire - spellcasting:
- ability:
- dc:
- 21 
- spells:
- Detect Magic- usage:
- type:
- at will 
 
 
- Fireball- usage:
- type:
- at will 
 
 
- Hold Monster- usage:
- times:
- 3 
- type:
- per day 
 
 
- Wall of Fire- usage:
- times:
- 3 
- type:
- per day 
 
 
 
 
 
 
- speed:
- fly:
- 60 ft. 
- walk:
- 30 ft. 
 
- strength:
- 26 
- subtype:
- devil 
- type:
- fiend 
- wisdom:
- 18