/home/explore/monsters/pit fiend/special abilities/0

Fear Aura

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

dc:
dc type:

WIS

dc value:

21

success type:

none

© 2020 David Jones · uses the D&D 5th Edition API Database · source