/home/explore/monsters/rust monster/actions
  • Bite

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

    attack bonus:

    3

    damage:
    • 1d8+1

      Piercing

  • Antennae

    The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.

    If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

© 2020 David Jones · uses the D&D 5th Edition API Database · source