/home/explore/monsters/solar/special abilities
  • Angelic Weapons

    The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

  • Divine Awareness

    The solar knows if it hears a lie.

  • Innate Spellcasting

    The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

    At will: detect evil and good, invisibility (self only)

    3/day each: blade barrier, dispel evil and good, resurrection

    1/day each: commune, control weather

    spellcasting:
    ability:

    CHA

    dc:

    25

    spells:
    • Detect Evil and Good

      usage:
      type:

      at will

    • Invisibility

      notes:

      Self Only

      usage:
      type:

      at will

    • Blade Barrier

      usage:
      times:

      3

      type:

      per day

    • Dispel Evil and Good

      usage:
      times:

      3

      type:

      per day

    • Resurrection

      usage:
      times:

      3

      type:

      per day

    • Commune

      usage:
      times:

      1

      type:

      per day

    • Control Weather

      usage:
      times:

      1

      type:

      per day

  • Magic Resistance

    The solar has advantage on saving throws against spells and other magical effects.

© 2020 David Jones · uses the D&D 5th Edition API Database · source