Storm Giant
- actions:
- Multiattack- The giant makes two greatsword attacks. - options:
- choose:
- 1 
- from:
- Greatsword- count:
- 2 
- type:
- melee 
 
 
 
 
 
- Lightning Strike- The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. - damage:
- 12d8
 
- dc:
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll 
 
 
 
- alignment:
- chaotic good 
- armor class:
- 16 
- challenge rating:
- 13 
- charisma:
- 18 
- constitution:
- 20 
- damage immunities:
- lightning 
- thunder 
 
- damage resistances:
- cold 
 
- dexterity:
- 14 
- hit dice:
- 20d12 
- hit points:
- 230 
- intelligence:
- 16 
- languages:
- Common, Giant 
- proficiencies:
- Saving Throw: STR- value:
- 14 
 
- Saving Throw: CON- value:
- 10 
 
- Saving Throw: WIS- value:
- 9 
 
- Saving Throw: CHA- value:
- 9 
 
- Skill: Arcana- value:
- 8 
 
- Skill: Athletics- value:
- 14 
 
- Skill: History- value:
- 8 
 
- Skill: Perception- value:
- 9 
 
 
- senses:
- passive perception:
- 19 
 
- size:
- Huge 
- special abilities:
- Innate Spellcasting- The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: - At will: detect magic, feather fall, levitate, light - 3/day each: control weather, water breathing - spellcasting:
- ability:
- dc:
- 17 
- spells:
- Detect Magic- usage:
- type:
- at will 
 
 
- Feather Fall- usage:
- type:
- at will 
 
 
- Levitate- usage:
- type:
- at will 
 
 
- Light- usage:
- type:
- at will 
 
 
- Control Weather- usage:
- times:
- 3 
- type:
- per day 
 
 
- Water Breathing- usage:
- times:
- 3 
- type:
- per day 
 
 
 
 
 
 
- speed:
- swim:
- 50 ft. 
- walk:
- 50 ft. 
 
- strength:
- 29 
- type:
- giant 
- wisdom:
- 18