Storm Giant
- actions:
Multiattack
The giant makes two greatsword attacks.
- options:
- choose:
1
- from:
Greatsword
- count:
2
- type:
melee
Lightning Strike
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
- damage:
- 12d8
- dc:
- usage:
- dice:
1d6
- min value:
5
- type:
recharge on roll
- alignment:
chaotic good
- armor class:
16
- challenge rating:
13
- charisma:
18
- constitution:
20
- damage immunities:
lightning
thunder
- damage resistances:
cold
- dexterity:
14
- hit dice:
20d12
- hit points:
230
- intelligence:
16
- languages:
Common, Giant
- proficiencies:
Saving Throw: STR
- value:
14
Saving Throw: CON
- value:
10
Saving Throw: WIS
- value:
9
Saving Throw: CHA
- value:
9
Skill: Arcana
- value:
8
Skill: Athletics
- value:
14
Skill: History
- value:
8
Skill: Perception
- value:
9
- senses:
- passive perception:
19
- size:
Huge
- special abilities:
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
- spellcasting:
- ability:
- dc:
17
- spells:
Detect Magic
- usage:
- type:
at will
Feather Fall
- usage:
- type:
at will
Levitate
- usage:
- type:
at will
Light
- usage:
- type:
at will
Control Weather
- usage:
- times:
3
- type:
per day
Water Breathing
- usage:
- times:
3
- type:
per day
- speed:
- swim:
50 ft.
- walk:
50 ft.
- strength:
29
- type:
giant
- wisdom:
18