Unicorn
- actions:
- alignment:
- lawful good 
- armor class:
- 12 
- challenge rating:
- 5 
- charisma:
- 16 
- condition immunities:
- constitution:
- 15 
- damage immunities:
- poison 
 
- dexterity:
- 14 
- hit dice:
- 9d10 
- hit points:
- 67 
- intelligence:
- 11 
- languages:
- Celestial, Elvish, Sylvan, telepathy 60 ft. 
- legendary actions:
- senses:
- darkvision:
- 60 ft. 
- passive perception:
- 13 
 
- size:
- Large 
- special abilities:
- Innate Spellcasting- The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: - At will: detect evil and good, druidcraft, pass without trace - 1/day each: calm emotions, dispel evil and good, entangle - spellcasting:
- ability:
- dc:
- 14 
- spells:
- Detect Evil and Good- usage:
- type:
- at will 
 
 
- Druidcraft- usage:
- type:
- at will 
 
 
- Pass without Trace- usage:
- type:
- at will 
 
 
- Calm Emotions- usage:
- times:
- 1 
- type:
- per day 
 
 
- Dispel Evil and Good- usage:
- times:
- 1 
- type:
- per day 
 
 
- Entangle- usage:
- times:
- 1 
- type:
- per day 
 
 
 
 
 
 
- speed:
- walk:
- 50 ft. 
 
- strength:
- 18 
- type:
- celestial 
- wisdom:
- 17