Unicorn
- actions:
- alignment:
lawful good
- armor class:
12
- challenge rating:
5
- charisma:
16
- condition immunities:
- constitution:
15
- damage immunities:
poison
- dexterity:
14
- hit dice:
9d10
- hit points:
67
- intelligence:
11
- languages:
Celestial, Elvish, Sylvan, telepathy 60 ft.
- legendary actions:
- senses:
- darkvision:
60 ft.
- passive perception:
13
- size:
Large
- special abilities:
Innate Spellcasting
The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle
- spellcasting:
- ability:
- dc:
14
- spells:
Detect Evil and Good
- usage:
- type:
at will
Druidcraft
- usage:
- type:
at will
Pass without Trace
- usage:
- type:
at will
Calm Emotions
- usage:
- times:
1
- type:
per day
Dispel Evil and Good
- usage:
- times:
1
- type:
per day
Entangle
- usage:
- times:
1
- type:
per day
- speed:
- walk:
50 ft.
- strength:
18
- type:
celestial
- wisdom:
17