- Bite- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. - attack bonus:
- 10 
- damage:
- 2d10+6
 
 
- Claw- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - attack bonus:
- 10 
- damage:
- 2d6+6
 
 
- Breath Weapons- The dragon uses one of the following breath weapons. - Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. - Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - attack options:
- choose:
- 1 
- from:
- Fire Breath- damage:
- 10d10
 
- dc:
 
 
- type:
- attack 
 
- usage:
- dice:
- 1d6 
- min value:
- 5 
- type:
- recharge on roll