/home/explore/monsters/androsphinx/special abilities/2

Spellcasting

The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

- Cantrips (at will): sacred flame, spare the dying, thaumaturgy

- 1st level (4 slots): command, detect evil and good, detect magic

- 2nd level (3 slots): lesser restoration, zone of truth

- 3rd level (3 slots): dispel magic, tongues

- 4th level (3 slots): banishment, freedom of movement

- 5th level (2 slots): flame strike, greater restoration

- 6th level (1 slot): heroes' feast

spellcasting:
ability:

WIS

components required:
  • V

  • S

dc:

18

level:

12

modifier:

10

school:

cleric

slots:
1:

4

2:

3

3:

3

4:

3

5:

2

6:

1

spells:
  • Sacred Flame

  • Spare the Dying

  • Thaumaturgy

  • Command

    level:

    1

  • Detect Evil and Good

    level:

    1

  • Detect Magic

    level:

    1

  • Lesser Restoration

    level:

    2

  • Zone of Truth

    level:

    2

  • Dispel Magic

    level:

    3

  • Tongues

    level:

    3

  • Banishment

    level:

    4

  • Freedom of Movement

    level:

    4

  • Flame Strike

    level:

    5

  • Greater Restoration

    level:

    5

  • Heroes' Feast

    level:

    6

© 2020 David Jones · uses the D&D 5th Edition API Database · source