Couatl
- actions:
- alignment:
lawful good
- armor class:
19
- challenge rating:
4
- charisma:
18
- constitution:
17
- damage immunities:
psychic
bludgeoning, piercing, and slashing from nonmagical weapons
- damage resistances:
radiant
- dexterity:
20
- hit dice:
13d8
- hit points:
97
- intelligence:
18
- languages:
all, telepathy 120 ft.
- proficiencies:
Saving Throw: CON
- value:
5
Saving Throw: WIS
- value:
7
Saving Throw: CHA
- value:
6
- senses:
- passive perception:
15
- truesight:
120 ft.
- size:
Medium
- special abilities:
Innate Spellcasting
The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
- spellcasting:
- ability:
- components required:
V
- dc:
14
- spells:
Detect Evil and Good
- usage:
- type:
at will
Detect Magic
- usage:
- type:
at will
Detect Thoughts
- usage:
- type:
at will
Bless
- usage:
- times:
3
- type:
per day
Create Food and Water
- usage:
- times:
3
- type:
per day
Cure Wounds
- usage:
- times:
3
- type:
per day
Lesser Restoration
- usage:
- times:
3
- type:
per day
Protection from Poison
- usage:
- times:
3
- type:
per day
Sanctuary
- usage:
- times:
3
- type:
per day
Shield
- usage:
- times:
3
- type:
per day
Dream
- usage:
- times:
1
- type:
per day
Greater Restoration
- usage:
- times:
1
- type:
per day
Scrying
- usage:
- times:
1
- type:
per day
- speed:
- fly:
90 ft.
- walk:
30 ft.
- strength:
16
- type:
celestial
- wisdom:
20