/home/explore/monsters/hezrou/special abilities
  • Magic Resistance

    The hezrou has advantage on saving throws against spells and other magical effects.

  • Stench

    Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

    dc:
    dc type:

    CON

    dc value:

    14

    success type:

    none

© 2020 David Jones · uses the D&D 5th Edition API Database · source