Planetar
- actions:
Multiattack
The planetar makes two melee attacks.
- options:
- choose:
1
- from:
Greatsword
- count:
2
- type:
melee
- alignment:
lawful good
- armor class:
19
- challenge rating:
16
- charisma:
25
- condition immunities:
- constitution:
24
- damage resistances:
radiant
bludgeoning, piercing, and slashing from nonmagical weapons
- dexterity:
20
- hit dice:
16d10
- hit points:
200
- intelligence:
19
- languages:
all, telepathy 120 ft.
- proficiencies:
Saving Throw: CON
- value:
12
Saving Throw: WIS
- value:
11
Saving Throw: CHA
- value:
12
Skill: Perception
- value:
11
- senses:
- passive perception:
21
- truesight:
120 ft.
- size:
Large
- special abilities:
Innate Spellcasting
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
- spellcasting:
- ability:
- dc:
20
- spells:
Detect Evil and Good
- usage:
- type:
at will
Invisibility
- notes:
Self Only
- usage:
- type:
at will
Blade Barrier
- usage:
- times:
3
- type:
per day
Dispel Evil and Good
- usage:
- times:
3
- type:
per day
Flame Strike
- usage:
- times:
3
- type:
per day
Raise Dead
- usage:
- times:
3
- type:
per day
Commune
- usage:
- times:
1
- type:
per day
Control Weather
- usage:
- times:
1
- type:
per day
Insect Plague
- usage:
- times:
1
- type:
per day
- speed:
- fly:
120 ft.
- walk:
40 ft.
- strength:
24
- type:
celestial
- wisdom:
22