/home/explore/monsters/planetar/special abilities/2

Innate Spellcasting

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

spellcasting:
ability:

CHA

dc:

20

spells:
  • Detect Evil and Good

    usage:
    type:

    at will

  • Invisibility

    notes:

    Self Only

    usage:
    type:

    at will

  • Blade Barrier

    usage:
    times:

    3

    type:

    per day

  • Dispel Evil and Good

    usage:
    times:

    3

    type:

    per day

  • Flame Strike

    usage:
    times:

    3

    type:

    per day

  • Raise Dead

    usage:
    times:

    3

    type:

    per day

  • Commune

    usage:
    times:

    1

    type:

    per day

  • Control Weather

    usage:
    times:

    1

    type:

    per day

  • Insect Plague

    usage:
    times:

    1

    type:

    per day

© 2020 David Jones · uses the D&D 5th Edition API Database · source