Innate Spellcasting
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
- spellcasting:
- ability:
- dc:
- 20 
- spells:
- Detect Evil and Good- usage:
- type:
- at will 
 
 
- Invisibility- notes:
- Self Only 
- usage:
- type:
- at will 
 
 
- Blade Barrier- usage:
- times:
- 3 
- type:
- per day 
 
 
- Dispel Evil and Good- usage:
- times:
- 3 
- type:
- per day 
 
 
- Flame Strike- usage:
- times:
- 3 
- type:
- per day 
 
 
- Raise Dead- usage:
- times:
- 3 
- type:
- per day 
 
 
- Commune- usage:
- times:
- 1 
- type:
- per day 
 
 
- Control Weather- usage:
- times:
- 1 
- type:
- per day 
 
 
- Insect Plague- usage:
- times:
- 1 
- type:
- per day