/home/explore/monsters/priest/special abilities
  • Divine Eminence

    As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

  • Spellcasting

    The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

    - Cantrips (at will): light, sacred flame, thaumaturgy

    - 1st level (4 slots): cure wounds, guiding bolt, sanctuary

    - 2nd level (3 slots): lesser restoration, spiritual weapon

    - 3rd level (2 slots): dispel magic, spirit guardians

    spellcasting:
    ability:

    WIS

    components required:
    • V

    • S

    • M

    dc:

    13

    level:

    5

    modifier:

    5

    school:

    cleric

    slots:
    1:

    4

    2:

    3

    3:

    2

    spells:
    • Light

    • Sacred Flame

    • Thaumaturgy

    • Cure Wounds

      level:

      1

    • Guiding Bolt

      level:

      1

    • Sanctuary

      level:

      1

    • Lesser Restoration

      level:

      2

    • Spiritual Weapon

      level:

      2

    • Dispel Magic

      level:

      3

    • Spirit Guardians

      level:

      3

© 2020 David Jones · uses the D&D 5th Edition API Database · source