/home/explore/monsters/androsphinx/special abilities
  • Inscrutable

    The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

  • Magic Weapons

    The sphinx's weapon attacks are magical.

  • Spellcasting

    The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

    - Cantrips (at will): sacred flame, spare the dying, thaumaturgy

    - 1st level (4 slots): command, detect evil and good, detect magic

    - 2nd level (3 slots): lesser restoration, zone of truth

    - 3rd level (3 slots): dispel magic, tongues

    - 4th level (3 slots): banishment, freedom of movement

    - 5th level (2 slots): flame strike, greater restoration

    - 6th level (1 slot): heroes' feast

    spellcasting:
    ability:

    WIS

    components required:
    • V

    • S

    dc:

    18

    level:

    12

    modifier:

    10

    school:

    cleric

    slots:
    1:

    4

    2:

    3

    3:

    3

    4:

    3

    5:

    2

    6:

    1

    spells:
    • Sacred Flame

    • Spare the Dying

    • Thaumaturgy

    • Command

      level:

      1

    • Detect Evil and Good

      level:

      1

    • Detect Magic

      level:

      1

    • Lesser Restoration

      level:

      2

    • Zone of Truth

      level:

      2

    • Dispel Magic

      level:

      3

    • Tongues

      level:

      3

    • Banishment

      level:

      4

    • Freedom of Movement

      level:

      4

    • Flame Strike

      level:

      5

    • Greater Restoration

      level:

      5

    • Heroes' Feast

      level:

      6

© 2020 David Jones · uses the D&D 5th Edition API Database · source