/home/explore/monsters/djinni/special abilities
  • Elemental Demise

    If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

  • Innate Spellcasting

    The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

    At will: detect evil and good, detect magic, thunderwave

    3/day each: create food and water (can create wine instead of water), tongues, wind walk

    1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

    spellcasting:
    ability:

    CHA

    dc:

    17

    modifier:

    9

    spells:
    • Detect Evil and Good

      usage:
      type:

      at will

    • Detect Magic

      usage:
      type:

      at will

    • Thunderwave

      usage:
      type:

      at will

    • Create Food and Water

      notes:

      Can create wine instead of water

      usage:
      times:

      3

      type:

      per day

    • Tongues

      usage:
      times:

      3

      type:

      per day

    • Wind Walk

      usage:
      times:

      3

      type:

      per day

    • Conjure Elemental

      notes:

      Air Elemental Only

      usage:
      times:

      1

      type:

      per day

    • Creation

      usage:
      times:

      1

      type:

      per day

    • Gaseous Form

      usage:
      times:

      1

      type:

      per day

    • Invisibility

      usage:
      times:

      1

      type:

      per day

    • Major Image

      usage:
      times:

      1

      type:

      per day

    • Plane Shift

      usage:
      times:

      1

      type:

      per day

  • Variant: Genie Powers

    Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.

    Disguises.

    Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.

    Wishes.

    The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.

    To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.

© 2020 David Jones · uses the D&D 5th Edition API Database · source