- Innate Spellcasting- The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: - At will: detect evil and good, detect magic, thunderwave - 3/day each: create food and water (can create wine instead of water), tongues, wind walk - 1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift - spellcasting:
- ability:
- dc:
- 17 
- modifier:
- 9 
- spells:
- Detect Evil and Good- usage:
- type:
- at will 
 
 
- Detect Magic- usage:
- type:
- at will 
 
 
- Thunderwave- usage:
- type:
- at will 
 
 
- Create Food and Water- notes:
- Can create wine instead of water 
- usage:
- times:
- 3 
- type:
- per day 
 
 
- Tongues- usage:
- times:
- 3 
- type:
- per day 
 
 
- Wind Walk- usage:
- times:
- 3 
- type:
- per day 
 
 
- Conjure Elemental- notes:
- Air Elemental Only 
- usage:
- times:
- 1 
- type:
- per day 
 
 
- Creation- usage:
- times:
- 1 
- type:
- per day 
 
 
- Gaseous Form- usage:
- times:
- 1 
- type:
- per day 
 
 
- Invisibility- usage:
- times:
- 1 
- type:
- per day 
 
 
- Major Image- usage:
- times:
- 1 
- type:
- per day 
 
 
- Plane Shift- usage:
- times:
- 1 
- type:
- per day