Innate Spellcasting
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
- spellcasting:
- ability:
- dc:
20
- spells:
Detect Evil and Good
- usage:
- type:
at will
Invisibility
- notes:
Self Only
- usage:
- type:
at will
Blade Barrier
- usage:
- times:
3
- type:
per day
Dispel Evil and Good
- usage:
- times:
3
- type:
per day
Flame Strike
- usage:
- times:
3
- type:
per day
Raise Dead
- usage:
- times:
3
- type:
per day
Commune
- usage:
- times:
1
- type:
per day
Control Weather
- usage:
- times:
1
- type:
per day
Insect Plague
- usage:
- times:
1
- type:
per day