/home/explore/monsters/archmage/special abilities
  • Magic Resistance

    The archmage has advantage on saving throws against spells and other magical effects.

  • Spellcasting

    The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

    - Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

    - 1st level (4 slots): detect magic, identify, mage armor*, magic missile

    - 2nd level (3 slots): detect thoughts, mirror image, misty step

    - 3rd level (3 slots): counterspell, fly, lightning bolt

    - 4th level (3 slots): banishment, fire shield, stoneskin*

    - 5th level (3 slots): cone of cold, scrying, wall of force

    - 6th level (1 slot): globe of invulnerability

    - 7th level (1 slot): teleport

    - 8th level (1 slot): mind blank*

    - 9th level (1 slot): time stop

    * The archmage casts these spells on itself before combat.

    spellcasting:
    ability:

    INT

    components required:
    • V

    • S

    • M

    dc:

    17

    level:

    18

    modifier:

    9

    school:

    wizard

    slots:
    1:

    4

    2:

    3

    3:

    3

    4:

    3

    5:

    3

    6:

    1

    7:

    1

    8:

    1

    9:

    1

    spells:
    • Disguise Self

      usage:
      type:

      at will

    • Invisibility

      usage:
      type:

      at will

    • Fire Bolt

    • Light

    • Mage Hand

    • Prestidigitation

    • Shocking Grasp

    • Detect Magic

      level:

      1

    • Identify

      level:

      1

    • Mage Armor

      level:

      1

      note:

      Cast on self before combat

    • Magic Missile

      level:

      1

    • Detect Thoughts

      level:

      2

    • Mirror Image

      level:

      2

    • Misty Step

      level:

      2

    • Counterspell

      level:

      3

    • Fly

      level:

      3

    • Lightning Bolt

      level:

      3

    • Banishment

      level:

      4

    • Fire Shield

      level:

      4

    • Stoneskin

      level:

      4

      note:

      Cast on self before combat

    • Cone of Cold

      level:

      5

    • Scrying

      level:

      5

    • Wall of Force

      level:

      5

    • Globe of Invulnerability

      level:

      6

    • Teleport

      level:

      7

    • Mind Blank

      level:

      8

      note:

      Cast on self before combat

    • Time Stop

      level:

      9

© 2020 David Jones · uses the D&D 5th Edition API Database · source