Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

- 1st level (4 slots): detect magic, identify, mage armor*, magic missile

- 2nd level (3 slots): detect thoughts, mirror image, misty step

- 3rd level (3 slots): counterspell, fly, lightning bolt

- 4th level (3 slots): banishment, fire shield, stoneskin*

- 5th level (3 slots): cone of cold, scrying, wall of force

- 6th level (1 slot): globe of invulnerability

- 7th level (1 slot): teleport

- 8th level (1 slot): mind blank*

- 9th level (1 slot): time stop

* The archmage casts these spells on itself before combat.

spellcasting:
ability:
components required:
  • V

  • S

  • M

dc:

17

level:

18

modifier:

9

school:

wizard

slots:
1:

4

2:

3

3:

3

4:

3

5:

3

6:

1

7:

1

8:

1

9:

1

spells: